Roughness Setting & Gradient


I tweaked the algorithm slightly. Roughness can now be set using a slider.  A lower value means the scope of height variation changes less with each step and produces rough terrain. A higher value means a fast reduction in height variation, and smooth terrain.

Also, terrain color now uses a gradient according to height - this is hardly noticeable, but it's easier to change colors later. Before, color changed in fixed steps. 

Files

island_generator.zip Play in browser
Oct 16, 2022

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