Roughness Setting & Gradient
Island Generator » Devlog
I tweaked the algorithm slightly. Roughness can now be set using a slider. A lower value means the scope of height variation changes less with each step and produces rough terrain. A higher value means a fast reduction in height variation, and smooth terrain.
Also, terrain color now uses a gradient according to height - this is hardly noticeable, but it's easier to change colors later. Before, color changed in fixed steps.
Files
island_generator.zip Play in browser
Oct 16, 2022
Island Generator
Terrain generator based on the diamond square algorithm
Status | Released |
Category | Tool |
Author | Nerokrinion |
Tags | 3D, diamond-square, Godot, Low-poly, procedural-generator |
More posts
- Terrain SmoothingOct 16, 2022
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